GPU-Based Realistic Fur Rendering
DOI:
Author:
Affiliation:

Clc Number:

Fund Project:

  • Article
  • |
  • Figures
  • |
  • Metrics
  • |
  • Reference
  • |
  • Related
  • |
  • Cited by
  • |
  • Materials
  • |
  • Comments
    Abstract:

    Based on the multi-layer textures approach, a new method of rendering real-time fur is proposed. The method takes full advantage of the new features of current Graphic Processing Units to compute the lighting of fur precisely and fast. More importantly, the self-shadow effect of fur and the soft shadow phenomenon over fur are simulated successfully, which enhances the rendering effects greatly. Experiments show that the method can deal with moderate models in real-time, which is very valuable for the applications of fur in many fields, such as cinema, video game and virtual reality etc.

    Reference
    Related
    Cited by
Get Citation

杨刚,孙汉秋,王文成,吴恩华.基于GPU真实感毛发绘制.软件学报,2006,17(3):577-586

Copy
Share
Article Metrics
  • Abstract:
  • PDF:
  • HTML:
  • Cited by:
History
  • Received:September 16,2004
  • Revised:May 23,2005
  • Adopted:
  • Online:
  • Published:
You are the firstVisitors
Copyright: Institute of Software, Chinese Academy of Sciences Beijing ICP No. 05046678-4
Address:4# South Fourth Street, Zhong Guan Cun, Beijing 100190,Postal Code:100190
Phone:010-62562563 Fax:010-62562533 Email:jos@iscas.ac.cn
Technical Support:Beijing Qinyun Technology Development Co., Ltd.

Beijing Public Network Security No. 11040202500063