| 摘要: |
| 提出一种新的基于图像绘制的方法,能高效地利用图形硬件进行加速,避免成像过程中烦人的空洞填补计算,高质量地反映物体表面的三雏凹凸细节及视差变化.该方法首先为源深度图像中每个像素生成一个条状的纹理(条纹理),即根据一个像素及其邻近像素的深度值,沿着深度方向为该像素插值生成多个具有不同深度值的点,它们一起构成谊像素的条纹理;然后,绘制时利用图形硬件的纹理映射直接处理这些条纹理.由于各个像素的条纹理的集合可以构成源场景的近似连续三维表示,从而大大增强了源深度图像表达三维模型细节的能力,而且成像时不必进行空洞填补的计算.与已有的同类方法相比,新方法的空间需求小,成像速度快,并且成像质量很高. |
| 关键词: 条纹理 纹理映射 基于图像的绘制 加速 图形硬件 |
| DOI: |
| 分类号: |
| 基金项目:Suppened by the National Natural Science Foundation of China uder Grant Nos.60373051,60033010,60173022(国家自然科学基金);the Netional Grand Fundamental Research 973 Progmm of China under Grant No,2002CB312102(国家重点基础研究发展规划(973)):the Research Grant of University of Mscao of China(澳门大学基金资助项目) |
|
| Bar Texture Mapping |
|
LI Kui-Yu,WANG Wen-Cheng,WU En-Hua
|
| Abstract: |
| An image-based rendering method that can successfulty support the representation of 3-D surface details and view motion pasallax is presented.Expensive task of hole-filling is finished beforehand in the preprocessing stage, only tcxtLIre-mapping hardware is employed in the rendering stage for acceleration.For correct representation,each pixel in a parallel projection image with depth is decomposed into several consecutive layers so that a bar texture is generated for that pixel.Since all the bar textures as a whole constitute a continuous 3-D approximation to the scene represented in the original depth image,novel views can be obtained by mapping these bar textures in a from-back-to-fiont order.Experimental results show the new approach can produce high visual qualny and nlns faster than many existing image-based rendering techniques with only moderate storage overhead. |
| Key words: bar texture texUtre mapping image-bescd rendaring acceleration hardware |