| 摘要: |
| 给出了一种自然纹理的图象生成方法——过程生成方法.采用应用随机过程中的马尔可夫序列理论,解决了计算机动画和机器人学中路线规划的静态故障避免问题,生成了行走路线,并由此形成了室内地面纹理及磨蚀过程动画.这种方法具有高度的真实感,善于表现纹理的连续性和演变趋势. |
| 关键词: 计算机动画,自然纹理,过程生成,随机行走,马尔可夫序列. |
| DOI: |
| 分类号: |
| 基金项目:本文研究得到国家自然科学基金资助. |
|
| Natural Texture Procedurally Generation and Animation |
|
SU Cheng,MA Xiang-ying,LI Hua,LIU Shen-quan,LI Dong-guo
|
| Abstract: |
| A new available method——procedurally generation method and its animation are given in this paper. Marcov sequence theorem is used to solve the static obstacle avoiding problem in Computer Animation and Robotics, so as to generate the walking route, render the in-door floor texture, as the result, the authors give the abasing procedure animation which is convenient to preview and compare the effects. This method is highly realistic, easy to express continuation and tendency in texture generation, the authors also give the method to deal with the difficulty to adjust the parameter as well as the huge computation. |
| Key words: Computer animation, natural texture, procedurally generation, random walking, Marcov sequence. |