| 摘要: |
| 本文提出了一种直接在三维景物表面上进行纹理喷绘的复杂纹理生成技术.与传统二维喷绘系统不同,本方法实时地将每一笔划所确定的颜色值作为某种纹理属性直接在景物表面上喷绘出各种纹理及光照效果.利用该技术,我们可方便地解决相邻表面间纹理的连续拼接及多重纹理之间的过渡问题.结果表明,本方法可用来生成非常复杂的纹理. |
| 关键词: 纹理映射 二维绘画 几何纹理 |
| DOI: |
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| 基金项目:本文研究得到国家自然科学基金资助. |
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| A GENERATION AND PLACEMENT TECHNIQUE FOR COMPLEX TEXTURES |
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Bao Hujun,Fu Sheng,Peng Qunsheng
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| Abstract: |
| A technique for painting directly on 3D surfaces is proposed to synthesize complex textures in this paper. Different from the conventional 2D paint system, the color painted by each stroke is applied as surface attributes to set up various textures and shading effects on 3D surfaces in real time. The approach allows users to continuously blend the texture on adjacent surface and blend multi-layer textures on the same surface.Results demonstrate that the method can be employed to create very complex textures. |
| Key words: Texture mapping 2D paint bump mapping. |