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| 三维计算机动画中人体建模方法的研究 |
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宋顺林1,2, 詹永照1,2, 薛安荣1,2, 伏劲松1,2
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1.中国科学院计算技术研究所CAD开放实验室,北京,100080;2.江苏理工大学计算机科学系,镇江,212013
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| 摘要: |
| 人体建模是计算机人体动画中的基础问题.本文给出了以多面体组合来建立粗略人体,用多面体细分割来逼近真实人体曲面的方法,并在建模中考虑了人体的动态特性,为建立人体动画模型创造了条件. |
| 关键词: 建立模型 计算机模拟 多面体 划分 外型 设计 计算机图形学 |
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| RESEARCH OF MODELING OF HUMAN BODY IN THREE DIMENSIONAL COMPUTER ANIMATION |
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Song Shunlin,Zhan Yongzhao,Xue Anrong,Fu Jinsong
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| Abstract: |
| Modeling of the human body is a basic problem in computer animation of the human body.This paper presents a method which uses combination of polyhedra to establish an initial rough design of the human body and polyhedral subdivision to approximate the curve surface of the realistic human body.In addition,it also considers the dynamic features of the human body and creates a fine condition for the establishment of the human body animation. |
| Key words: Model building computer simulation polyhedrons division outlines design computer graphics. |