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DOI:
Journal of Software:1998.9(6):409-413

织物纹理的计算机生成技术
徐迎庆,刘慎权,齐东旭
(中国科学院软件研究所,北京,100080;中国科学院计算技术研究所CAD开放实验室,北京,100080;北方工业大学CAD研究中心,北京,100041)
Generation of Fabric Textures
XU Ying-qing,LIU Shen-quan,QI Dong-xu
()
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Received:April 10, 1997    Revised:June 16, 1997
> 中文摘要: 纹理是真实感图象最重要的特征之一,而织物纹理是决定服装风格特征的一个重要因素.由于织物纹理的多样性和复杂性,在计算机图形学和服装CAD技术的研究中,如何用计算机生成漂亮、逼真的服装面料以及织物纹理就成为一个非常有趣并富有挑战性的问题.本文基于Arnold变换和生命游戏算法提出了一种在计算机上生成多种复杂织物纹理的新方法.实验表明,利用该方法生成的织物纹理既十分漂亮又比较逼真.
Abstract:The texture is one of the most important features of reality rendered pictures. As such the fabric texture is one of the important factors to fix the clothing feature. Since the multiformity and complexity, how to generate beautiful and real materials and fabric textures in computer is a very interesting and challenging problem of the research on computer graphics and clothing CAD. In this paper, the authors present a new method of generating various fabric textures based on Arnold transformation and lift-game. Using this method, the beautiful and real fabric textures can be generated.
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基金项目:本文研究得到国家自然科学基金资助. 本文研究得到国家自然科学基金资助.
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徐迎庆,刘慎权,齐东旭.织物纹理的计算机生成技术.软件学报,1998,9(6):409-413

XU Ying-qing,LIU Shen-quan,QI Dong-xu.Generation of Fabric Textures.Journal of Software,1998,9(6):409-413